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How do I use Makehuman models with Mecanim?
I used to use makehuman a lot to import into blender, then do some editing and import those files into unity. Now when I do this and try to use the model with mecanim, it says it doesn't have enough bones to define a human. How could I use models I create in Makehuman with Mecanim? Any help much appreciated.
Answer by yuri22rivera · Jun 26, 2013 at 08:52 AM
try checking simple rig when exporting your character in makehuman. that solve my problem yesterday. now the problem i have is when applying capsule collider in my character. It floats in mid-air :(
Thanks for the answer. I wasn't really looking at the export options haha.
$$anonymous$$aybe do a mesh collider?
mesh colliders cannot be animated unless you work around it and the work around is VERY expensive. You probably need to check the position of the collider, make sure it is close to the ground but not going through it.
Sorry to go to an old post, but if you're still having this problem I think I just discovered the answer. I removed the rigidbody from my character and it worked great, even with the capsule collider. Then maybe you need to check animate physics and it might work. Just a thought.