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Question by Tutankhamen · Apr 10, 2013 at 02:22 AM · animation

AnimationClip and AnimationState

I have Animation class which contain 3 animation clips. So, GetClipCount() returns 3:

 Animation animation = subject.GetComponent<Animation>();
 animation.GetClipCount();

but when I try to enum AnimationState:

 foreach (AnimationState  clip in animation) {
     Debug.Log("Clip name is " + clip.name + ", length: " + clip.length + "sec");
 }

it enumerates only 2 AnimationStates. So, why it could happen and how can I create AnimationState for every my AnimationClip?

Thank You.

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avatar image Benproductions1 · Apr 10, 2013 at 04:34 AM 0
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Probably, because Unity doesn't create animation states for animations that aren't used, but I'm not 100% sure on that

avatar image Tutankhamen · Apr 10, 2013 at 04:54 PM 0
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Yes, i know that, but questions are "why?" and "how to fix it?".

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