Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Scampi · Jan 18, 2011 at 07:28 PM · gameobjectchildfind

How can I find a specific child gameObject with multiple instances?

During the game, a prefab gameObject "XParent" is Instantiated multiple times, each with 1 child object called "Cube",

I have added a script to the "XParent" gameObject prefab. When the player collides with "XParent", the texture of the child gameObject, "Cube" should change but I am unable to target the specific child of the prefab, because there are multiple instances of "Cube" within the game.

I can easily target a specific transform component of XParent child using...

 for(var child : Transform in transform)

However, because there are multiple gameObjects called "Cube" when I use...

 var xRenderer = gameObject.Find("Cube").GetComponent(Renderer);
 xRenderer.material = xMaterial;

...Unity doesn't know which instance of Cube to target.

If only the following script was legal, my problem would be solved.

 for(var child : GameObject in transform)
 child.material = xMaterial;

I have searched on line for about 4 hours with no luck. Pleas help me target a specific child gameObject of a parent that the script is attched to.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by yoyo · Jan 18, 2011 at 07:49 PM

You almost got it ... try this:

for(var child : Transform in transform)
{
    child.renderer.material = xMaterial;
}
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Jan 18, 2011 at 08:17 PM 0
Share

.gameObject is unnecessary. http://unity3d.com/support/documentation/ScriptReference/Component-renderer.html

avatar image Scampi · Jan 18, 2011 at 08:28 PM 0
Share

yoyo,

Thanks - I'm learning everyday. Very helpful.

avatar image yoyo · Jan 18, 2011 at 08:41 PM 0
Share

Good point Jessy, I edited accordingly.

avatar image
2

Answer by Jessy · Jan 18, 2011 at 08:21 PM

If you don't have a reference to the cube, what yoyo said is fastest, unless the parent doesn't have a renderer(*). You should be aware of Transform.Find, though.

var xRenderer = transform.Find("Cube").renderer;

It wasn't necessary anyway, but don't use that form of GetComponent, that you did, anymore; it's slow. This is better:

var xRenderer = transform.Find("Cube").GetComponent.<Renderer>();

(*) In that case, use GetComponentInChildren.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

how do I get reference to a parent or a child? 2 Answers

GameObjectWithTag Child 1 Answer

Finding Children question 3 Answers

Can I limit a .Find to the Parents and Child and not the Scene? 3 Answers

Using GameObject.Find 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges