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Question by eeveelution8 · Feb 10, 2013 at 01:03 AM · aienemyhowtutorialsto

AI Enemies?

im looking for information on how to create a simple enemy. nothing special, just one that follows you and kills you on contact. iv'e been having trouble finding a good tutorial, and some of the ones on unity didn't help. if you know, or know a good tutorial please inform me.

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avatar image FL · Feb 10, 2013 at 01:10 AM 0
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I like the ones from 3D Platform Tutorial (the Lerpz one) and First Person Shooter Tutorial. Both are in stores as example projects.

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Answer by iwaldrop · Feb 10, 2013 at 07:13 AM

A super simple script would look like:

 Transform player;
 
 void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player").transform;
 }
 
 void Update()
 {
     transform.LookAt(player);
     transform.Translate(Vector3.forward);
 }
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avatar image eeveelution8 · Feb 16, 2013 at 08:06 PM 0
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it doesnt work, it keeps bothering me to put a semicolon at the end, i keep trying to fix but it wont go away

avatar image iwaldrop · Feb 17, 2013 at 04:58 AM 0
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Well, you'd have to put it in a class that inherits from monobehaviour. Create a new c# script in Unity and paste this in to it. I took it for granted that you'd already have one.

avatar image eeveelution8 · Mar 11, 2013 at 05:10 PM 0
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wow this is a late reply ;_; but i see why it wasnt working now ^^

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