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Question by petrix · Sep 13, 2017 at 05:44 PM · c#iosorientationdevicedeviceorientation

Screen.orientation not working on iOS devices [Unity 5.5.1p3]

Hi,

I'm having an issue with Screen.orientation.

The thing is that I am making a game which its default configuration is auto-rotation with landscape right and left selected. There's a time inside the game when it has to be in portrait mode so I set

 Screen.orientation = ScreenOrientation.Portrait;

On Android this works as expected, the game turns into portrait mode (without even turning the device, it forces the change which is exactly the behavior I want).

But on iOS nothing happens at all it just stays landscape.

I've tried numerous things, one of them looked promising : Fix for a screen rotation bug on ios10 but it didn't help in my case.

Another thing I've tried is this:

 Screen.orientation = ScreenOrientation.Portrait;
 Screen.autorotateToLandscapeLeft = false;
 Screen.autorotateToLandscapeRight = false;
 Screen.autorotateToPortrait = true;
 Screen.autorotateToPortraitUpsideDown = true;
 Screen.orientation = ScreenOrientation.AutoRotation;

to see if forcing the device to only have the option of landscape would make any difference and it does. It allows your game to go portrait if you turn the device but if you don't it'll stay landscape, it's not forcing the change as it should.

Has any of you ever encountered this behavior before? I don't know exactly what to do next.

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avatar image hexagonius · Sep 14, 2017 at 03:53 AM 0
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For one, it could be that it's fixed in unity 2017.2, for two, you should check this link, there's a link on one of the answers referring to some kind of temporary fix:

https://issuetracker.unity3d.com/issues/ios-changing-the-screen-orientation-via-a-script-sometimes-results-in-corrupted-view-on-ios-10

avatar image petrix hexagonius · Sep 14, 2017 at 07:07 AM 0
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Hi! thanks for the reply but if you open the link to the temporary solution on the bug you've linked it's the same that I've already tried (it's the link I have in my question about the things I've tried). It's true that the bugtracker says that It's fixed in all these versions :

2017.1.0b10, 5.6.2p1, 5.5.4p1, 5.4.5p4

but honestly being relatively near to a release I don't think that changing unity versions would be wise. Although if I don't find an answer I'll try to update to one of those versions and see what happens, but given that the "temporary workaround" doesn't work for me probably upgrading to those versions also won't work.
avatar image Wanderer13 · Dec 06, 2017 at 08:24 AM 0
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Hi there, did you find fix for this? I noticed, that removing Screen.orientation = ScreenOrientation.AutoRotation; forces screen to rotate, but of course, blocks auto rotations.

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