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Angry Bots Audio Implementation
Hi there,
I'm writing my bachelor thesis on the implementation of my self-composed adaptive music into angry bots. My Unity version is 4.1.2f1. The way I implement the music is that I attach certain loops to certain objects (such as a enemy). But I want to implement a clue loop to the computerstation that you have to shoot to open the locked doors. How do I stop that loop after the computerstation got hit by a shot to unlock the attached door?
Thanks, Chrizzee
What is your question?
Are you familiar with Invoke() for simple timers ?
If you need very basic info on colliders, bullets and so on try unityGE$$anonymous$$S.com
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