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Loss of polygons on import of my character model
when i import the model in unity with bones(but not animated yet), some of the polygons are lost, i can see through the character side face..is it because i connect the character parts into one mesh in c4d?
p.s: all polygons are normal aligned thanks for the help:D
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Answer by andrew · Jul 17, 2010 at 07:10 AM
it sounds like not all of your vertices are assigned to a bone. If this is the issue, then you need to assign every vertex to a bone back in your modeling program. (It is my understanding that if a vertex is not assigned to a bone, then it ends up being 'lost in space' when it is imported into unity (and hence the polygons do not render. ))
cheers