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Ignore Camera on Gui Elements
Hi,
I created a slider and have the camera from the fp controller. When I move the slider the camera also moves. The same issue I have for other gui elements but this can be seen more clearly on the slider one.
How do I go about fixing this(?) or where should I look for reference? Also, I was thinking of using GUI.Box and placing the elements on it ( like a hud ). Is that using the same approach or a different one?
Thanks in advance.
LE1: Added an image. Hopefully this clarifies the situation.
LE2: The more I tried to think of an example the more I realized that this needs to pause the camera's movement. Just like in some fp rpg where the inventory takes precedence whilst the camera stands still.
There's not enough detail here to enable us to help you.
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