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Question by beelzeboss · Apr 08, 2013 at 12:56 PM · prefabguitextinsantiate

prefab instance keeps its connection to script

I have a scene where I have a GUIText object which I have linked to my character prefab. When I instantiate this in game it creates a clone and the script doesn't work on the new object. If I pause the game and drag the prefab onto the GUIText script again and run it it will work fine. Is there something I need to be doing in my code to make sure I can keep this connection on any instances.

I have added the code it basically looks at the script PickupScore on my prefab which is what is losing it's connection.

 var player : PickupScore;
 
 
 function Update()
     {
         GetComponent(GUIText).text = player.score.ToString();
         Debug.Log("added value");
 }
 
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Answer by Owen-Reynolds · Apr 08, 2013 at 02:09 PM

Prefabs, before they are spawned, can't have links to existing gameObjects. [Spawned prefabs can (since they are just regular game objects,) and prefabs can have links to other prefabs.]

To fix, set the link yourself when you spawn (rough code, my doctor won't let me use javascript):

 newGUI = Instantiate(guiPrefab,....);
 newGUI.GetComponent("PickupScore").player = GameObject.Find("player");
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avatar image beelzeboss · Apr 08, 2013 at 02:27 PM 0
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thanks I am not sure how my question got posted twice but yes this works. thanks

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