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Question by wingren013 · Mar 16, 2013 at 10:08 PM · guibuttonmenu

My GUI buttons are triggering without user input.

I am trying to create a very simple menu for use in a seperate menu screen. It has a button configuration to load the first level the credits or exit. However when the scene loads the credit button automatically activates. I have tried disabling it and it makes the start button trigger. If I disable that one the exit button triggers. I am not sure what I am doing wrong here.

 function OnGUI () {
 
 
     //Menu screen script
     
     //if
     //if no work add if
      (GUI.Button (Rect (900, 800, Screen.width, Screen.height), "START GAME"));
            Application.LoadLevel("Game");
         
        
         (GUI.Button (Rect (900, 850, Screen.width, Screen.height), "Credits"));
          Application.LoadLevel("Credits");
         
      
          (GUI.Button (Rect (900, 900, Screen.width, Screen.height), "Exit"));
         Application.Quit() ; 
      
         }
         
         
  function Update () {  // this part gets done every refresh, which will vary by machine
 
 
     
     if (Input.GetKey(KeyCode.Escape))
     {      
       Application.Quit() ; 
        }
        }          
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Answer by whebert · Mar 16, 2013 at 10:39 PM

You need wrap the GUI.Button call into an if statement. It looks like you may have had that initially but have commented it out? But the following should work:

 if(GUI.Button (Rect (0, 0, 100, 50), "START GAME"))
            Application.LoadLevel("Game");
  
  
 if(GUI.Button (Rect (0, 50, 100, 50), "Credits"))
          Application.LoadLevel("Credits");
  
  
 if(GUI.Button (Rect (0, 100, 100, 50), "Exit"))
         Application.Quit(); 


Oh, forgot to mention, you shouldn't have a semicolon after the if statement. That causes the end of the if and the next line will get run automatically, which explains what you were seeing. May be a good idea to always wrap your if logic with curly braces:

 if(GUI.Button (Rect (0, 0, 100, 50), "START GAME"))
 {
    Application.LoadLevel("Game");
 }
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avatar image wingren013 · Mar 17, 2013 at 02:21 AM 0
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Thanks. I commented out the if statement because of a compiler error. I knew it was an easy fix.

avatar image FlamingVorpalCow · Jun 10, 2014 at 03:16 PM 0
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Thanks for the response, was having the same issue and about to ask it, but your answer was clear... :P

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