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Question by cowasockytommy · Apr 08, 2013 at 04:06 AM · animationspausetimescale

Time.timeScale = 0; only pauses animations?

ok so im trying to pause game when scene starts. and was told Time.timeScale = 0; would pause it. but it don't. if i do Time.timeScale = 0.0000001; then it will pause everything. why is this happening to me?

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Answer by XienDev · Apr 08, 2013 at 06:15 AM

To pause all physics and all movement in your game, you have to use Time.deltaTime in your scripts. It would be equal proportional to your framerate and your timescale http://docs.unity3d.com/Documentation//ScriptReference/Time-deltaTime.html

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Answer by Nidre · Apr 08, 2013 at 06:06 AM

Time.timeScale affects eveything releated with timeScale.

In your situation you can create a coroutine and return 1 yeild before setting timescale to 0.

Something like that. (I have written it with notepad so there might be syntax errors.But the logic should be the same.) Hope this helps. :)

 IEnumarator WaitAndPause()
 {
     yield return null;
     Time.timeScale = 0;
 }
 
 void Start()
 {
     StartCorotuine("WaitAndPause");
 }
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