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Question by MasonicGryphon7 · Apr 08, 2013 at 05:16 AM · gameobjectplayerprefssaveweapon

Storing GameObject(s) Playerprefs?

Hi there! I just wanted to know if it's possible to store gameobject in playerprefs? If I'm going into details: I currently have a script that tells you what weapon you're welding (var weaponInUse : GameObject[];) and i just want to know if it's possible to store the current weapon (gameobject) in playerprefs. If not, give me some examples to store them, thank you. :-)

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avatar image Fattie · Apr 08, 2013 at 05:17 AM 1
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well you'd just store that as an integer ok ? So just use SetInt and GetInt

avatar image MasonicGryphon7 · Apr 09, 2013 at 07:38 PM 0
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well, the guns are in a variable that is used called as an GameObject. I don't really think that you can call SetInt on a GameObject? correct me if i'm wrong

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Answer by Loius · Apr 08, 2013 at 05:41 AM

No, since that's essentially (or maybe is actually) a pointer, and it's nowhere near guaranteed to be the same in a subsequent run.

Instead you need to say "This bazooka is Gun 5" and so you save a 5 as your current weapon. If you build it nicely it'll be simple to just use an array index as the gun ID.

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avatar image MasonicGryphon7 · Apr 09, 2013 at 07:37 PM 0
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oh, I get it. Yeah, I'll look into the index'es for the guns. Thanks! I'll let you know if I got it to work!

avatar image MasonicGryphon7 · Apr 10, 2013 at 08:21 AM 0
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I did enter the gun Id script. And wrote the playerprefs. Strangely it didn't work :-\

Any other ideas?

(I used SetInt and GetInt because the variable is an integer)

avatar image Fattie · Apr 10, 2013 at 08:24 AM 0
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you've made some simple code errro. CLIC$$anonymous$$ EDIT on yoru question above and paste in all the relevant code

avatar image MasonicGryphon7 · Apr 10, 2013 at 09:52 AM 0
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Post my weapon index script or my weapon manager script? (it's like 600 lines xd)

But I'll paste my weapon index script when I come home. Currently in school

avatar image Loius · Apr 10, 2013 at 04:49 PM 0
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augh just the relevant stuff, like the save and load functions and the weapon array

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