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Modify only the y axis in created animation
Hello!
This question has been asked but a few years back... and here it comes: Ive created “going up” animation, object goes up on spawning.
Ive erased the keyframes of the x,z axises and it showed (“using default value”), however when I spawn the same object several times, each instance would appear in the same place as the original prefab - as if the animation’s x,z positions are affecting the object, which otherwise be spanwed in different locations.
What can be done differently?
Thank you
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