- Home /
Rotation Problem
Hi, I have recently been working on a game. I finally finished shooting, not the animations just shooting. So I moved on to making the character. I am not a modeler to I downloaded a free soldier from the Asset store. I tried to set him up when something that has never happened before happened. The rotation was messed up. When I attempt to rotate something, it isn't stuck to it's base, vice versa. For example, when I try to rotate the leg, it begins to contort the hip when rotating, and pulling it apart. I used another character model too, so it isn't this one in particular. I would really appreciate some help! Thanks!
Does the character have animations attached? Can you provide a screenshot of the problem?
Answer by djisadj · Jun 28, 2012 at 08:45 PM
No, no animations. Here is a link to a picture http://imgur.com/xRM8y
Answer by whydoidoit · Jun 28, 2012 at 09:06 PM
Well the bones of a character may have an influence on multiple parts of the mesh. Are you only rotating not moving things? You shouldn't move transforms, just rotate the joints.
Answer by djisadj · Jun 28, 2012 at 09:21 PM
I am not moving them, just rotating, but it is moving. What could I do to the bones?
Please don't use Answer when you are making a comment, the Add New Comment button is hidden on the right of the screen. On UA Answer means Solution and not Reply.
The bones affect on the mesh is the configured by the model and not normally messed with inside Unity.
I am using the male character pack, Vincent. How could I fix this?
Rare to have a problem on a $$anonymous$$ixamo rig - I'll take a look.
Your answer
