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Question by MOLB · Dec 01, 2012 at 10:58 AM · guiresolutionscalescreen

GUI adapting to screen resolution?

Hello

I was wondering how I can get the GUI to adapt to every resolution. Is there a quick function to make all GUI adapt to the screen resolution? If not I will have to write a script that adapts the GUI, but it would be much easier if there is a quick way to make the GUI adapt to the current screen resolution.

Any helpful answers/comments are welcome.

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Answer by robert_mathew · Dec 01, 2012 at 11:41 AM

       GUI.Button(new Rect(Screen.width * (1f/6.55f),Screen.height * (0.1f/6.3f),Screen.width * (4.8f/6.55f), Screen.height * (0.85f/6.3f)),"Click"); //c#

       GUI.Button(Rect(Screen.width * (1f/6.55f),Screen.height * (0.1f/6.3f),Screen.width * (4.8f/6.55f), Screen.height * (0.85f/6.3f)),"Click"); //java script
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avatar image Paladin · Sep 25, 2013 at 08:05 AM 0
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hi, can you explain where are you find this numbers please?

avatar image idiot333 · Jun 07, 2015 at 07:44 AM 0
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@robert_mathew yeah tell us please.

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Answer by DragonshiDev · Dec 01, 2012 at 12:43 PM

I would suggest if you would like to have a picture all over the screen use, (if you use a GUI.Box)

GUI.Box(Rect(0,0,Screen.width, Screen.height), "");
and to change size of it use some math like Screen.width * 0.5, then you get 50% of the screen and so on

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Answer by DragonshiDev · Dec 01, 2012 at 12:43 PM

test to use

Screen.widht * (what percent of the screen you want in decimals)
or
Screen.height * (what percent of the screen you want in decimals)
 
               

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