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This question was closed Jul 11, 2020 at 03:30 PM by benyyh for the following reason:

The question is answered, right answer was accepted

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1
Question by benyyh · Jul 11, 2020 at 02:56 PM · variableclassmonobehaviour

Monobehavior class variable become null after assigning value when instantiated

I instantiates a list of gameObject with forloop in my script, then assign values to one of their component. However the variabled I assigned becomes null after it Start. Can anyone help? Thanks a lot.

Script where instantiates a list of gameObjects

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ListController : MonoBehaviour
 {
     public ListHolder listHolder;
     public GameObject itemGameObject;
     public Transform anchor;
     public float padding;
     private IList list;
     // Start is called before the first frame update
     void Start()
     {
         list = listHolder.list;
         float itemWidth = itemGameObject.GetComponent<RectTransform>().sizeDelta.x;
         for(int i = 0; i < list.Count; i++) {
             GameObject itemInstance = Instantiate(itemGameObject, anchor.position, Quaternion.identity, anchor);
             itemInstance.transform.localPosition += new Vector3((padding + itemWidth) * i, 0f, 0f);
             ItemController itemController = itemGameObject.GetComponent<ItemController>();
             if(itemController != null) { 
                 itemController.item = list[i];
                 Debug.Log(itemController.item); // Shows correct message
             }
         }
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 }

Script attached to gameObject I instantiated

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ItemController : MonoBehaviour
 {
     public object item;
     void Start() {
         Debug.Log(item); // Show null
     }
 }



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Best Answer

Answer by Elango · Jul 11, 2020 at 03:20 PM

You're assigning value for prefab instead of new instance.

 ItemController itemController = itemGameObject.GetComponent<ItemController>();

should be

 ItemController itemController = itemInstance.GetComponent<ItemController>();
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avatar image benyyh · Jul 11, 2020 at 03:29 PM 0
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O$$anonymous$$G thank so much lol.

It took me so much time looking at elsewhere, didn't realize I got it wrong here. No wonder some other parts are acting weird as well, but it somehow worked so I was not aware.

Again, thanks a lot.

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