Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by thepremiumside · Jul 19, 2014 at 07:24 AM · errornot working

Inup.GetButtonDown not working?

For some reason in my script my Input.GetButtonDown is not working. There are no errors its just when i start the game and press space it just does nothing. Please help p.s. i have a little experience with coding :).

 `#pragma strict
     
     var power : float = 500.0;
     function OnCollisionEnter(theCollision : Collision) {
       if(theCollision.gameObject.name == "Floor") {
       Debug.Log("Hit the floor");
       }
      if(Input.GetButtonDown("Jump")) {
         rigidbody.AddForce(Vector3(0, 0, power));   
        }
         
     }`



Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image achooley · Jul 19, 2014 at 07:45 AM 0
Share

Hi. You should use Input classe in Update, LateUpdate, FixedUpdate metod in $$anonymous$$onoBehaviour

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tanoshimi · Jul 19, 2014 at 07:26 AM

That's because your if(Input.GetBurronDown) test is contained within OnCollisionEnter(), and so will only ever have an effect if you happen to press space in exactly the same frame as your character enters a collision.....

I suggest you try moving that block of code into Update() instead, which runs every frame.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image thepremiumside · Jul 19, 2014 at 07:43 AM 0
Share

yes thank you as soon as i posted this question i fixed it myself but thank you anyway haha.

avatar image
0

Answer by robertbu · Jul 19, 2014 at 07:27 AM

You have your Input.GetButtonDown() inside OnCollisionEnter(). This code will only work in the unlikely event that you press the key down at exactly the same frame that the collision occurs. That is Input.GetButtonDown() is only true for a single frame. Assuming you want the key to only be check if there is a collision, then change 'Input.GetButtonDown()' to 'Input.GetButton()'. Note this will still only be true for a single frame (because you are using OnCollisionEnter() which is only true for a single frame).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image thepremiumside · Jul 19, 2014 at 07:45 AM 0
Share

i worked this out as soon as i posted the question but thank you anyway :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

BCE0049 error with network script 0 Answers

Animation spins wildly after completed 0 Answers

Semi colon placement? unity error message 2 Answers

Help with gun scripting!? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges