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This question was closed Sep 30, 2012 at 06:19 PM by Fattie for the following reason:

irrelevantly fixed

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Question by Cbjfan1 · Sep 30, 2012 at 02:26 AM · collisionrigidbodynoobbreak

Spawn rigidbody on collision

Hi everyone. I'm working on a game where you can blow up basically anything, similar to Red Faction. I made a script that turns a gameObject into a rigidbody when it is collided with another game object. Everything about the script works, except for one thing. Right as the game starts, the gameobject is destroyed and turned into the rigidbody, even though it is not touching anything.

Can someone help me out with this?

 var deadreplacement : Rigidbody;
 var explosion : Transform;
 
 function Update()
 {
     deadreplacement = Instantiate(deadreplacement, transform.position, transform.rotation);
 }
 
 function OnCollisionEnter(collision : Collision) {
     
     Destroy (gameObject);
     
     Instantiate(explosion, transform.position, Quaternion.identity);
 }

(Please be aware that I am really new to scripting, and not that good at it)

Thanks in advance :D

EDIT I just realized the gameobject is being destroyed because the rigidbody is colliding with it -_-

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avatar image Fattie · Sep 30, 2012 at 09:30 AM 0
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you are new to scripting but it looks like you have the right feel, good luck!

as a rule ... DO NOT instantiate during game play in a video game. ins$$anonymous$$d, you make a "pool" of objects, sit them offscreen, and use them as you see fit.

here's a novel on the topic ! ...

http://answers.unity3d.com/questions/321762/how-to-assign-variable-to-a-prefabs-child.html

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Answer by crushy · Sep 30, 2012 at 02:32 AM

Your object is probably colliding with the ground or something similar. Have you checked the layer it's in?

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avatar image Cbjfan1 · Sep 30, 2012 at 02:42 AM 0
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I just realized it's being destroyed because the rigibody that is spawns collides with it. Now I just need to find out how to make the rigidbody spawn after it's destroyed...

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