Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Stef · Nov 18, 2011 at 03:13 AM · cullingocclusionfrustrum

Occlusion Culling Question

Lads, I'm trying to get occlusion culling to work, and need a bit of advice. I have a large fireplace made up of bricks. I don't want to draw the bricks on the back of the fireplace when the camera is looking at the front of the fireplace. The volume is set to 'target volume' because at some point the fireplace is going to explode and the bricks will move.

It's like occlusion culling isn't working, but frustrum culling is...

Any advice?

Thanks!

Stef

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Nov 18, 2011 at 06:50 AM 0
Share

Basically, don't use occlusion culling for non-static objects. $$anonymous$$uch more appropriate to use it for things you know won't move.

avatar image Stef · Nov 18, 2011 at 06:10 PM 0
Share

@syclamoth - thanks for the reply. I'm wondering why they'd include and promote occlusion culling for moving objects if it didn't make sense to do so...? Thanks again.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Stef · Nov 18, 2011 at 11:44 PM

So basically occlusion culling doesn't work on moving objects?...

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image uni · Nov 19, 2011 at 12:06 AM 0
Share

You can take the cheat route "as we often have to do in games", by putting a static object there with a collider, then when it's hit, you swap out the collider with the dynamic load of numerous exploding bricks. btw, 3ds$$anonymous$$axHowTos on Youtube has recently uploaded video tutorials on using $$anonymous$$assFX and exploding a wall. Really inspiring stuff.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Occlusion culling doesn't works. 1 Answer

How to determine if a mesh is on screen. 1 Answer

Frustrum culling and Gpu instancing. 0 Answers

Occlusion Culling: Preview vs. Production 1 Answer

How to ignore occlusion culling on specific renderer ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges