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Question by Shigerua · May 26, 2014 at 12:06 PM · cameracontrollerorbitlock

Lock target and orbit it

Hello community,

I have a controller script which is working fine. But now I want to add a feature to lock an enemy. While the enemy is locked the camera and character should always focus the target and when I move left/right, I want to orbit this target. (Like in Dark Souls/Demons Souls)

Any idea how I can archive that?

Thanks

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Answer by Zodiarc · May 26, 2014 at 12:21 PM

I acheved something similar with a few lines of code. I don´t have the code right now, so I can´t look it up but i can give you the basic idea and edit the answer when I will be able to look it up.

The basic idea is: - You have a target, you want to lock on. You will need its position. - There is a Transform.LookAt function. You pass it the target´s position. - Next step is moving sideways. Transform.Translate(Vector3.right speed Time.deltaTime * ControllerAxisValue) should do it.

The outcome should be like this: - The character will be rotated towards the target - The character moves sideways. - In the next frame the character will be rotated towards the target again.

All this added together should result in an lock on with orbiting the target.

Note: This will only work properly if the player controls the orbiting character.

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avatar image Shigerua · May 26, 2014 at 08:17 PM 0
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All 3 answers tell the same solution. But yours is the most detailed one. So I give you the correct answer. Thanks

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Answer by Xephex · May 26, 2014 at 12:29 PM

You could try using the Transform.LookAt and set the enemy as your target. Like this

 var enemy : Transform;
 
 function Update() {
      transform.LookAt(enemy);
 }


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Answer by Kaz_Yamof · May 26, 2014 at 12:25 PM

Try Transform.LookAt to look to your target. Then use transform.RotateAround and pass the axis to rotate, the point pivot to rotate and the angle.

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avatar image Shigerua · May 26, 2014 at 08:16 PM 0
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Thank you all. I will try your tips to archive my goal.

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