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My 2D character rig isn't moving when Animator comp. is on
I am building 2D game in Unity and I'm using it's great tools for animation. The problem is when I wrote the script to move the character, it moves only when Animator component is off. When it's on I can see only animation which triggered by pressing keys, but character isn't moving. Can you help me to solve the problem?
If you have any compiler errors, fix those as they could break the player movement script. (stop it) I also see sprite renderer is disabled... could that be a problemo... also look if transform is moving pos.
I don't have any errors. Sprite render doesn't affect it in anyway. I tried to build a separate actor with just one sprite and with Animator component and it works with this script. But my character with animation and with Animator component doesn't want to work with the script. Please help me!
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