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Question by
Shnayzr · Aug 06, 2019 at 07:25 PM ·
rigidbodycolliderparticlesystemparticle system
Particle System speed and Rigidbody Velocity.
Hello
I am trying to move a particle system using a Rigidbody attached on it. However, the Particle System itself is already moved by "speed" modifier in the particle system.
Now to detect collisions, I attached a BoxCollider in the object. But it moves with the velocity of the rigidbody, not with the speed of the particle system (even though they are both 20 in my case, the particle system is faster, so the box collider is way behind the graphics of the particle system).
So, is there a way to either: -Make the particle system speed zero, and let it move with the velocity of the rigidbody. -Or, synchronize the position of the collider on the PS with the position of the PS itself?
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