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Question by
psteixa · Apr 06, 2013 at 01:48 AM ·
wheelcolliderhitcenterofmassslip
Car CG and WheelHit.forwardSlip questions
Hello all, here goes my first post. I'm messing around with wheel colliders and Cars, and have two questions:
1st: I draw a cube (dark blue) in the Car CG position (it has two box colliders) and it looks like the CG is outside the car boundaries:
I use the following code:
cgCubeRear.position = rigidbody.centerOfMass;
2nd: Using the WheelHit.forwardSlip the max value I can get for any wheel is 0.4 as seen in the image. Is the forward slip controlled by what? The only correlation I can see is that the WheelColliders have a 0.4 radius:
Thanks in advance!
Comment
Answer by Mr-Mechanical · Jul 30, 2015 at 08:50 PM
I know this is quite old, but try putting more torque to see if the max slip increases.