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Multiplayer - Information needed.
I was wondering how I should best go about creating a multiplayer game in Unity. I have experience with socket programming etc so understanding the processes needed won't be a problem. Basically, I just need to know what functions Unity uses to host a game on a Master Server (which won't actually be running an instance of the game) for clients to be able to play.
Have you googled this question? There are pages of examples on multiplayer with Unity and all sorts of options. Or is there something you tried that didn't work?
I was looking around for a while and couldn't find anything that was consise enough... Could you point me to a decent example please?
Answer by Dracorat · Apr 05, 2013 at 07:18 PM
Here are two places to start with good information.
http://forum.unity3d.com/threads/37228-NOOB-QUESTION-How-to-make-multiplayer-game
http://docs.unity3d.com/Documentation/Manual/NetworkedMultiplayer.html