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Question by Lexxicon · Apr 05, 2013 at 06:42 PM · javascriptclassbce0019

Javascript class function is not a member of the class. BCE0019

Hi,

I just upgraded my project from Unity 3.5.7 to 4.1.2f1 and am now seeing the error BCE0019: 'availableActions' is not a memeber of 'UnityEngine.CharacterInfo'. I am seeing this error anytime I try to use a class that is declared in another file. It seems that if I remove the #pragma strict the errors go away, but I don't understand why. Another way to remove the errors is to aggregate the three scripts into the same file, but I do not like that.

Thanks,

Lexx

Fist file: CharacterInfo.js Full file path: Assets\Assets\Scripts\Classes\Structures\

 #pragma strict
 import System.Collections.Generic;
 
 public class CharacterInfo{
 
     var MAX_ACTION_POINTS : float;
     
     var currentActionPoints : float;
     var movementRate : float;
     
     var availableActions:List.<ICharacterAction> = new List.<ICharacterAction>();
     
     function CharacterInfo() {
         
     }
     
     function doStuff(){
     }
     
     function getAvailableActions() : List.<ICharacterAction>{
         return availableActions;
     }
 
 }

Second file: WaypointInfo.js Full file path: Assets\Assets\Scripts\Classes\Structures\

Errors: "Assets/Assets/Scripts/Structures/WaypointInfo.js(17,58): BCE0019: 'availableActions' i snot a member of 'UnityEngine.CharacterInfo'."

 #pragma strict
 
 class WaypointInfo{
     var priorWaypoint : WaypointInfo;
     var nextWaypoint : WaypointInfo;
     var owner : CharacterInfo;
     var availableActions : List.<ICharacterAction> = new List.<ICharacterAction>();
     var selectedAction : ICharacterAction;
     var waypoint : Waypoint;
     
     
     function WaypointInfo(character : CharacterInfo, prior : WaypointInfo, point:Vector3){
         waypoint = GameObject.Instantiate(Resources.Load("Waypoint"));
         owner = character;
         priorWaypoint = prior;
         
         for(var action:ICharacterAction in owner.availableActions){
             availableActions.Add(action.getNewInstance());
         }
     }
 }

Third File: Player.js Full file path: Assets\Assets\Sripts\Components\

Errors: "Assets/Assets/Scripts/Components/Player.js(6,14): BCE0019: 'availableActions' is not a member of 'UnityEngine.CharacterInfo'." and again for (7,14) and (8,24).

 #pragma strict
 
 var info : CharacterInfo = new CharacterInfo();
 
 function Awake(){
     info.availableActions.Add(new Move());
     info.availableActions.Add(new Overwatch());
     Debug.Log(info.availableActions.Count);
 }
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