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Question by Frederik283 · Apr 05, 2013 at 06:45 PM · javascriptparticles

gameObject.Find() returns null.

Hello!

I am trying to create a smoke grenade but i cannot access the gameobject 'SmokeCap' 'SmokeCap' is a child object of SmokeGrenade, and it has a particle emitter that i want to turn on after 6 seconds but the variable GrenadeMuzzle that i created on line 6 returns null instead of returning an object.

Here is my JavaScript

 #pragma strict
 var GrenadeTime = 0f;
 private var oneSecond = 0.001f;
 var duration : int = 20;
 var despawnTime : int = 60;
 var GrenadeMuzzle = GameObject.Find("SmokeCap");
 
 function Start () {
     
 }
 
 function Update () {
     print(GrenadeMuzzle);
     GrenadeTime += oneSecond + Time.deltaTime;
     print("GrenadeTime: " + GrenadeTime);
     if (GrenadeTime >= 6) {
         particleEmitter.emit = false;
         GrenadeMuzzle.particleEmitter.emit = true;
     }
     if (GrenadeTime > duration + 6) {
         GrenadeMuzzle.particleEmitter.emit = false;
     }
     if (GrenadeTime > despawnTime) {
         Destroy(this.gameObject);
     }
 }
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Answer by GreatBigJerk · Apr 05, 2013 at 07:45 PM

Put your GameObject.Find function call inside of an Awake function.

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avatar image fafase · Apr 05, 2013 at 07:48 PM 0
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Or Start but that is the idea yes.

avatar image Frederik283 · Apr 06, 2013 at 11:20 AM 0
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Okay that works not but when i run i get the two compiler errors: Assets/Scripts/SmokeGrenade.js(18,31): BCE0019: 'particleEmitter' is not a member of 'Object'. Assets/Scripts/SmokeGrenade.js(21,31): BCE0019: 'particleEmitter' is not a member of 'Object'.

And i just can't figure out what to do.

avatar image fafase · Apr 06, 2013 at 08:56 PM 0
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Grenade$$anonymous$$uzzle is of type GameObject. But you are trying to access a member of the type ParticleSystem. That is why it goes wrong. Try with:

 Grenade$$anonymous$$uzzle.particleEmitter.emit = true;

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