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Implement zoom in standard assets free look camera
I'm using the free look camera from the standard assets and i want to implement a zoom functionality. The Problem is that i can't influence the localPosition of the camera and if i change the position of the camera rig the pivot moves and i don't want that. Is there a way of keeping the pivot at the Targets Position while moving either the rog or the camera?
Answer by _Yash_ · Jul 05, 2016 at 12:42 PM
If your camera is orthographic you can change the camera.orthographicsize and if your camera is perspective you can change camera.fieldOfView.
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