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Question by sdgd · Apr 04, 2013 at 09:16 PM · c#animationpositioning

Animation object in wrong place

How they should be positioned but they are without animation

if I only change them to start heaving animation:

they are all at Parent instead of their own position like script doesn't even change their transform.position

the way I'm creating each floor Spawner returns me instantiated GO

and this is 1 of inside for loop

and this is inside the master parent inside witch one they are all spawning

 GO = SpawnerScript.CreateMeF(Type);
 GO.transform.position = new Vector3 (transform.position.x + i, transform.position.y + 0.4f, transform.position.z + ii + x);
 GO.transform.parent = transform;

howtofixanimations (how it should be).jpg (177.8 kB)
howtofixanimations.jpg (168.6 kB)
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Answer by sdgd · Apr 04, 2013 at 10:09 PM

ok I've figured out that actually animation overwrites the transform.position

so what I had to do is make 2 bones and ONLY animate the rotation of bones nothing else now it works as it should have

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