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Animation object in wrong place
but they are without animation
if I only change them to start heaving animation:
instead of their own position like script doesn't even change their transform.position
the way I'm creating each floor Spawner returns me instantiated GO
and this is 1 of inside for loop
and this is inside the master parent inside witch one they are all spawning
GO = SpawnerScript.CreateMeF(Type);
GO.transform.position = new Vector3 (transform.position.x + i, transform.position.y + 0.4f, transform.position.z + ii + x);
GO.transform.parent = transform;
Answer by sdgd · Apr 04, 2013 at 10:09 PM
ok I've figured out that actually animation overwrites the transform.position
so what I had to do is make 2 bones and ONLY animate the rotation of bones nothing else now it works as it should have
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