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Question by LyanApps · Apr 04, 2013 at 07:08 PM · c#classes

Where is the best place to host a class that is not intended to be a MonoBehaviour or Component?

I am having trouble wrapping my head around this ordinary class versus MonoBehaviour. I understand that a MonoBehaviour is-a class and that defining a class such as public class Weapon{...} is valid code. I also understand that MonoBehaviour enables the automatic process of function calls such as Update( ), FixedUpdate( ), etc.

However, my problem lies in where do I put that script such that the type is recognized by multiple Components.

Ex: I have two turret types

 public class MountedTurret : MonoBehaviour{}
 public class MovingTurret : MonoBehavior{}

Both of these I want to have an instance of class Inventory() What I don't want to do is define two versions of Inventory.

 public class MountedTurret : MonoBehaviour{
   public class Inventory{}
   private Inventory inventory;
 }
 public class MovingTurret : MonoBehavior{
   public class Inventory{}
   private Inventory inventory;
 }

If I just define in an Inventory.cs, where do I put that script so that both my turrets can recognize that script? Is it sufficient to just sit in my project folder? Do I have to put it in some lib directory? Do I have to attach it to a GameObject?

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Answer by Nachtmahr · Apr 04, 2013 at 07:16 PM

 public class MountedTurret : MonoBehaviour{
 public Inventory inventory;
 ...
 }
 
 [Serializable]
 public class Inventory{
 //properties ...
 //Methods ...
 }

With Serialization it shows up in the Inspector. Asuming you use C#.

You can also let your Inventory extend from MonoBehaviour that will do it. you can then get the Component with GetComponent(); but make sure it is on the same GameObject.

Scripts in Genral a recognized from Every location in your Asset Folder and sub Folder so put it where you want.

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avatar image LyanApps · Apr 09, 2013 at 12:06 AM 0
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Thank you this solved my question, I also had to extend UnityEngine.Object but that was a different issue! Also not to forget the using System;

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