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AndroidManifest.xml, Not Found
Hi everyone.
My project worked fine, then i implemented the google play services in it, now when i try to build it i get this :
FileNotFoundException: Could not find file "...\Temp\StagingArea\AndroidManifest.xml". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:305) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) System.Xml.XmlTextReader..ctor (System.String url) UnityEditor.AndroidXmlDocument..ctor (System.String path) UnityEditor.AndroidManifest..ctor (System.String path) UnityEditor.Android.PostProcessAndroidPlayer.PatchManifest (System.String manifest, System.String assetsData, Boolean developmentPlayer, Single progress_value) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()
and this:
Error building Player: FileNotFoundException: Could not find file "...\Temp\StagingArea\AndroidManifest.xml".
Same problem with unity services, can anybody help ? :)
Having the same issue, still looking for a solution myself.
Hi, brother, have you fixed this issue? i meet it too and dont konw how to resolve, please help me, thanks a lot.
Answer by SuperShep · Jan 11, 2017 at 09:29 AM
I have fixed my error which is the same. And it is because I changed my work path from "G:/Project..." to "G:/2#Project...",and the # is not will used in windows or unity path worker.