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Asset source file change detection in Unity Editor?
Situation:
We have a text file X in Asset Folder.
We have a Z.bat file that reads X and generates a Y file. Y is a .cs script file.
This is cumbersome, because we need to check whether X is changed (e.g. after getting the latest version from non-UnityAssetServer source repository) and should run Z.bat.
Goal:
We want UnityEditor to detect whether X is changed and automatically run Z.bat.
We guess this can be done by making an Editor-classes-derived script file, but we have no idea where to start.
Question:
Please let me know how to make an Editor plugin which detects Asset file change and do something.
Answer by stevesan · Nov 15, 2013 at 04:43 PM
you should just learn how to write Unity Editor plugins. Any number of online tutorials/examples are available, and it's very useful. Then, I think you can hook into one of these events: http://docs.unity3d.com/Documentation/ScriptReference/AssetPostprocessor.html
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