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Question by knuckles209cp · Dec 18, 2013 at 01:21 AM · rigidbodyfpssystemmoney

show variable number in gui box?

so i have a GUI box and it says "Current Money" and inside that i want the to show how much my Money variable has

heres the code :

 var CurrentMoney : float = 20;
 var MoneyGUI : GUI;
 
 var Rigid50 : GameObject;
 var Rigid100 : GameObject;
 var Rigid150 : GameObject; // these are just for the rigidbody , so when i kill the rigidbody attached to this i get 150 money 
 
 function Update (){
 
 
   if(CurrentMoney < 0){
   
     CurrentMoney = 0;
   }
 
   
   
 
 
 }
 
 
 
 function OnGUI (){
 
 GUI.Box (Rect (10,10,100,90), "Current Money");
 
     if (GUI.Box(Rect (20,40,80,20), CurrentMoney)) { // THIS LINE
 
     }
 
 }
 
 
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Answer by robertbu · Dec 18, 2013 at 01:26 AM

GUI.Box() is not a button and therefore does not use an 'if' statement. Try this:

 function OnGUI (){
     GUI.Box (Rect (10,10,100,90), "Current Money");
     GUI.Box(Rect (20,40,80,20), CurrentMoney.ToString());
 }
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avatar image knuckles209cp · Dec 18, 2013 at 01:44 AM 0
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Just wondering , What does ToString do?

avatar image knuckles209cp · Dec 18, 2013 at 01:46 AM 0
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thank you!

avatar image clunk47 · Dec 18, 2013 at 01:52 AM 0
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ToString() changes a value to a string.

avatar image robertbu · Dec 18, 2013 at 05:53 AM 1
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It will depend on what game object the money script is attached to and what you need to do to get access. Here is general information:

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

If you are still stuck after reading this, post a new question. Include specifics about where the $$anonymous$$oneyScript is attached, and the name of the variable that keeps the score.

avatar image knuckles209cp · Dec 18, 2013 at 06:09 AM 1
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Oh man , you gave me a correct link everyone else was giving me dead links -___- thanks man , you are rally helpful

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Answer by JSierraAKAMC · Dec 18, 2013 at 01:36 AM

Or, you could do as I do:

 function OnGUI()
 {
 GUI.Box(Rect(10,10,100,90), "Current Money");
 GUI.Box(Rect(20,40,80,20), "" + CurrentMoney);
 }
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avatar image knuckles209cp · Dec 18, 2013 at 01:53 AM 0
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That also works :)

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Answer by marcell123455 · Nov 13, 2015 at 09:53 PM

How could i add money to the CurrentMoney variable from a other script?

var target : GameObject;

function start () {

 target.CurrentMoney = + 30;

}

or what? :D

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