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Question by MorphiusX · May 09, 2014 at 01:25 PM · gameobjectdestroy

Destroy gameObject not destroying child

I'm a student and new to scripting and unity. Bombastically my Destroy(zombieToDie.gameObject,5); seems to only be destroying the ZombiePrefab but not the ZombieMeleeWeapon its holding? Shouldn't destroying an object destroy everything inside that object as well I'm a bit confused?

here is a pic of the hierarchy the ZombieMeleeWeapon(clone) is left behind after destroy function in initialized?

alt text

weapon-prefab.png (11.8 kB)
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avatar image Landern · May 09, 2014 at 01:40 PM 0
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Further information needed, can you post the script/sections that detail destroy and what instantiates the ZombiePrefab

avatar image jeebxoxo · May 09, 2014 at 02:51 PM 0
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Do you work on this with any other coders? It almost seems like there is a script that when a Zombie gets killed he drops his weapon which would detach the Zombie$$anonymous$$eleeWeapon from the parent.

Is this bad? Seems kinda cool that a dead zombie's weapon would be left on the ground.

avatar image MorphiusX · May 09, 2014 at 03:07 PM 0
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you are spot on jee but because there wasnt actuallly a weapon it just appeared to be a random cube without mesh on the ground which had me confused :) its the shooter AI pack that uni supplied us with that had this function in the script a simple commenting it out worked a treat

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Answer by MorphiusX · May 09, 2014 at 03:05 PM

Hey thanks for the info just to let you know it appears the pack i was using (supplied by uni) has a drop weapon function that was enabled so i just // it out and its all working again

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