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Non-mobile Accelerometer
Hello. I'm planning interfacing either a PS3 controller or a WiiMote with Unity and I have no idea how to go about controlling the Character Controller with the accelerometer in either device. I'm having some issues connecting my WiiMote to Unity, but other than that, everything is going smoothly. Help is appreciated. Thank you.
I'm also looking for an answer on this. Everywhere I looked, there are plenty of tools / documentation on integrating just the basic controller input, but getting data from the PS3 six axis/accelerometer in particular is something I have yet to come across.
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