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               Question by 
               keil_unity · Jan 12 at 07:08 PM · 
                shadersgraphicsstandard-assetsstandardstandardassetsmobile  
              
 
              materials in editor look good but in run-time ineditor(android) they are pink
when i look at my prefabs in editor they look fine, but when i run in playmode. every material that is off the standard shader. even generic materials like red. are all pink. but when i re-add them say during runtime they look normal again. I am not using any special render pipeline and am frankly at a loss. any thoughts?
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