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Question by Rebnerod · Sep 04, 2013 at 05:49 PM ·

Melee Attack

I'm trying to make a melee attack so I put rigidbodies(iskinematic) to object and sword. I also added coliders but the problem is sword may touch the collider when the character moves a bit without waiting my hit command. What can i add to my code to wait for the animation to finish? Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class Health : MonoBehaviour
 {
     public float health;
 
     void Start()
     {
         health = 100;
     }
 
     void Update () 
     {
         if (health < 0)
         {
             Destroy(this.gameObject);
         }
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.tag == "Weapon")
         {
             health -= 10;
         }
     }
 
 }
 
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Answer by Rebnerod · Sep 04, 2013 at 11:04 PM

Ok. Find the answer.

First I added a gameObject called target

 public GameObject target;

than set it's value

 target = GameObject.FindGameObjectWithTag("Player");

than checked animation status with

             if (target.animation.IsPlaying("attack01"))

Those 3 helped me to check animation and stop damages because of regular touches. I hope this helps you too.

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