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Question by tss · Mar 28, 2013 at 03:22 PM · javascriptaudioprogrammingsound

play sound when moving stop sound when not

I am working on a tank game but whenever i use this code and move around a lot it starts bugging out and plays weird parts of the audio. can someone ether give me a reference or add on to my script. Thank you for all your help unity answers.

 function Update() 
 {
  if(Input.GetButtonDown("Vertical"))
      {
        audio.Play ();
      }    
  if (Input.GetButtonUp("Vertical"))
      {
           audio.Pause();
      }    
 
 }


and another script for moving up and down

 function Update() 
 {
  if(Input.GetButtonDown("Horizontal"))
      {
        audio.Play ();
      }    
  if (Input.GetButtonUp("Horizontal"))
      {
           audio.Pause();
      }    
 
 }

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avatar image tss · Mar 28, 2013 at 03:23 PM 0
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it a js.

avatar image robertbu · Mar 28, 2013 at 04:18 PM 1
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I don't have an answer for you, but just to be clear about the question: these are two separate audio sources on two separate game objects?

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Answer by $$anonymous$$ · Mar 28, 2013 at 10:19 PM

try

 function Update()
 {
     if(Input.GetButton("Vertical")
     {
         if(!audio.isPlaying)
         {
             audio.Play()
         }
     }
     else
     {
         audio.Stop();
     }
 
     if(Input.GetButton("Horizontal")
     {
         if(!audio.isPlaying)
         {
             audio.Play()
         }
     }
     else
     {
         audio.Stop();
     }
 }
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