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This question was closed Oct 06, 2013 at 07:56 PM by clunk47 for the following reason:

http://answers.unity3d.com/questions/550052/select-which-objects-not-to-collide-with.html

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Question by BradleyBeeke · Oct 06, 2013 at 05:59 PM · collisionmodelsimported

How Can i Collide with my house(.fbx file)

hello i am quite new to unity. I am making a game and have imported a house which is a .fbx file, with over 200 different objects inside of it (including walls). my question is how can I get the default character 3rd person, to collide with it??? please help!

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Answer by kag359six · Oct 06, 2013 at 06:08 PM

First, if you have over 200 different objects in it, that is a bit of an issue in itself. Try to combine those objects in your modeling program. Second, when you import an FBX there are import options with a checkbox asking if you want to generate colliders. Just check that off and hit apply. You should also consider what actually needs colliders and what does not. If something is not reachable by the player, then there is no need to add a collider to it.

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avatar image BradleyBeeke · Oct 06, 2013 at 06:20 PM 0
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thanks i just found that out, i feel so stupid. thanks

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Answer by Nightkilla · Oct 06, 2013 at 06:15 PM

If you want to do it the long way (but probably best way) select each child of your model then go to the TOP of the screen, go to Component / Physics / Mesh Collider. That will make it work. Then make sure you have added a collider to your player model, too.

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