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Question by killerbat · Apr 02, 2013 at 08:01 PM · lightingtimer

Flashlight Timer Help

I want to set a time for my flashlight to turn off,can any one help me out please? heres my script for my flashlight and sound.

 private var lightSource : Light;
 var soundTurnOn : AudioClip;
 var soundTurnOff : AudioClip;
  
 function Start () {
 lightSource = GetComponent(Light);
 }
  
 function Update () {
 if (Input.GetKeyDown(KeyCode.F)) ToggleFlashLight();
 }
  
 function ToggleFlashLight () {
  
 lightSource.enabled=!lightSource.enabled;
  
 //Audio
 if (lightSource.enabled) {
 audio.clip = soundTurnOn;
 } else {
 audio.clip = soundTurnOff;
 }
 audio.Play();
  
 }
  
 @script RequireComponent(AudioSource)

Also this is in javascript so can you write the timer in javasript also. Thanks :)

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avatar image EliteMossy · Apr 02, 2013 at 08:55 PM 0
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Why the double questions? http://answers.unity3d.com/questions/429645/flash-light-timer.html

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Answer by EliteMossy · Apr 02, 2013 at 08:55 PM

You are asking someone to make a script for you? I don't see any attempt here to make the flash light length time able.

 private var lightSource : Light;
 var soundTurnOn : AudioClip;
 var soundTurnOff : AudioClip;
 var timerStartValue : float = 30;
 var timerValue : float = 0;
 var timerCoolDownStart : float = 40;
 var timerCoolDownValue : float = 0;
  
 function Start () {
     lightSource = GetComponent(Light);
     timerValue = timerStartValue;
     timerCoolDownValue = timerCoolDownStart;
 }
  
 function Update () {
     if (Input.GetKeyDown(KeyCode.F) && timerValue > 0) {
         ToggleFlashLight();
     }
     
     if (timerValue > 0 && timerCoolDownValue >= timerCoolDownStart){
         timerValue -= Time.deltaTime;
     }
     else if (timerValue <= 0 && timerCoolDown > 0){
         timerCoolDown -= Time.deltaTime;
         lightSource.enabled = false;
         audio.clip = soundTurnOff;
         audio.Play();
     }
     else{
         timerValue = timerStartValue;
         timerCoolDownValue = timerCoolDownStart;
     }
 }
  
 function ToggleFlashLight () {
     lightSource.enabled=!lightSource.enabled;
     //Audio
     if (lightSource.enabled) {
         audio.clip = soundTurnOn;
     } else {
         audio.clip = soundTurnOff;
     }
     audio.Play();
 }

Not tested, nor do i know if it will work.

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