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Question by mahana21 · Mar 21, 2014 at 01:14 PM · pluginaddcomponent

Attach a script to GameObject in a DLL

Hello,

I am writing a plugin for Unity using C#.

In my code, I create a GameObject and want to attach a specific c# script to it.

Is this possible at all? I know I can easily attach a c# script to a GameObject while in a specific Unity project, but can I do this in a DLL? If so, where should my prepared c# scripts be placed? How do I address them when trying to attach them?

I tried this:

 bullet.AddComponent<BulletScript>();

where bullet is a GameObject and BulletScript is the class in my c# script, but MonoDevelop does not recognize "BulletScript".

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avatar image whydoidoit · Mar 21, 2014 at 01:16 PM 0
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You mean the script isn't a part of your DLL? If not then you can use the string version of AddComponent("SomeComponent") which will do it for you, if it is then it should just work...

You can also add a reference to the Unity project, but of course that's pretty pointless for a generic plugin.

avatar image whydoidoit · Mar 21, 2014 at 01:17 PM 0
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One other thought is that you have some namespace issue going on - if you right click BulletScript in $$anonymous$$D then it should offer a Resolve option if it is that.

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