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rendering things in order
Let's say my game have several scenes and every scenes have same structure. There will be 3 groups of GameObjects and they will be rendered in an order (still with Z-Test).
Because the materials of these GameObjects are not fixed, it will be quite a mess if i want to do it in shader. I don't want to write new shader every time I get new material. I am thinking if I can use layers and cameras to do that, but i am concerning about the performance.
What do you think about it?
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