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Question by
PolyVector · Dec 12, 2012 at 06:58 PM ·
camerashaderrenderpass
Rendering a specific pass (ie. camera.RenderPass("Custom"))
I need to be able to render a camera using a specific pass in the original shaders (Note: RenderWithShader is not a solution).
This functionality must exist in order for Unity to internally render ForwardBase , ForwardAdd, etc... Is there any way to access it that I've simply overlooked?
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