Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GameSlayerGS · Apr 02, 2013 at 08:30 AM · mouserotate

How do I rotate an object with the mouse?

My goal is to have an object get rotated when the mouse is moved in a direction, and to have it stay rotated until the mouse is moved in the opposite direction.

So far I have:

var xDeg = 0;

 var yDeg = 0;
 
 var currentX = 0;
 
 var currentZ = 0;
 
 function Update () { /*if(Input.GetMouseButton(0))*/ 
     currentX = transform.position.x;
     
     currentZ = transform.position.z;
 
     xDeg = Input.GetAxis("Mouse X");
  
     yDeg = Input.GetAxis("Mouse Y");
  
     transform.rotation = /*Vector3(yDeg, xDeg, 0);*/ Quaternion.Euler(currentX + yDeg, 0, currentZ + xDeg * Time.deltaTime);

This successfully rotates it, but it rotates back if you stop moving the mouse. How can I get it to stay rotated?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cdrandin · Apr 02, 2013 at 08:41 AM 0
Share

Add to your x/yDef. When you stop moving Input.GetAxis is 0, therefore it goes back to 0 degree. Just add onto what you have moved thus far.

Ex. xDeg += Input.GetAxis("$$anonymous$$ouse X");

avatar image Murtaza-Learner · Apr 02, 2013 at 09:17 AM 0
Share

use $$anonymous$$ouseLook script on your object.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Apr 02, 2013 at 03:49 PM

With relative motions you can use Transform.Rotate(). Quaternion.Euler() is an absolute rotation. @agocdrandin solution would work if you want to track the rotation.

 var xDeg = 0;
 var yDeg = 0;
 var currentX = 0;
 var currentZ = 0;
 var speed = 10.0;
 
 function Update () { /*if(Input.GetMouseButton(0))*/ 
     currentX = transform.position.x;
     currentZ = transform.position.z;
 
     xDeg = -Input.GetAxis("Mouse X") * speed;
     yDeg = Input.GetAxis("Mouse Y") * speed;
  
     transform.Rotate(yDeg, xDeg, 0.0);
     }   


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameSlayerGS · Apr 03, 2013 at 10:58 AM 0
Share

Thanks, that's exactly what I was looking for!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make player face same direction as camera. 4 Answers

Rotate the player to face where the mouse is pointing 3 Answers

C# rotating a 3D object left&right using mousedrag 0 Answers

Making an AirPlane follow mouse 1 Answer

transform.RotateAround acting strange 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges