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Question by alexaca79 · Apr 02, 2013 at 12:03 AM · vector3planehorizontal-slider

orizontal slider to control a plane's y transform variable

Hey all,

Here is what I'm trying to do.

I'm attempting to use a Horizontal slider to control a plane's y transform variable

here is what I have so far.

 var hSliderValue : float = 0.0;
 var hv: Vector3;
 var horizdisplaytext: String;
 var crazy: Transform;
 var plane: GameObject;
 
 function Start(){
 crazy = gameObject.GetComponet(Transform);
 crazy = gameObject.transform;
 }
 
 function Update(){ 
             hv = Vector3.up;
             var horizdisplay: float=hv.magnitude;
             horizdisplaytext = horizdisplay.ToString();
             }
 
 function OnGUI () {
     hSliderValue = GUILayout.HorizontalSlider (hSliderValue, 0.0, 10.0);
     GUILayout.Label("This text makes just space");        
     GUI.Box(Rect(Screen.width - 110,Screen.height *0.8,100,50), hSliderValue + " TEST");

 }

The code isn't working as right now im having trouble linking the slider with the transform variable

any help would be great. THANKS!

BTW. the plane is taged as Plane

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Answer by robertbu · Apr 02, 2013 at 06:59 AM

Here is a few modifications to your code so that the slider will move a plane up and down. Note a plane is one-sided, so if you lift it so that you are looking at the bottom, the plane will disappear. I've set the value range from -10 to 10:

 #pragma strict
 
 var hSliderValue : float = 0.0;
 var hv: Vector3;
 var horizdisplaytext: String;
 
 private var crazy: Transform;
 private var plane: GameObject;
 private var startY : float; 
    
 function Start(){
 //crazy = gameObject.GetComponet(Transform);
 crazy = gameObject.transform;
 plane = GameObject.Find("Plane");
 startY = plane.transform.position.y;
 }
  
 function Update(){ 
          hv = Vector3.up;
          var horizdisplay: float=hv.magnitude;
          horizdisplaytext = horizdisplay.ToString();
          }
  
 function OnGUI () {
     hSliderValue = GUILayout.HorizontalSlider (hSliderValue, -10.0, 10.0);
     plane.transform.position.y = startY + hSliderValue;
     GUILayout.Label("This text makes just space");        
     GUI.Box(Rect(Screen.width - 110,Screen.height *0.8,100,50), hSliderValue + " TEST");
  
 }
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