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Question by OGDesigningStudios · Nov 21, 2014 at 08:08 AM · distancevector3.distance

I am currently working on a 2D platformer game and have run across this problem while trying to apply my enemy A.I. Script.

 var Distance;
 var Target : Transform;
 var lookAtDistance = 25.0;
 var attackRange = 15.0;
 var moveSpeed = 3.0;
 var Damping = 6.0;
 
 function Update ()
 {
     Distance = Vector3.Distance(Target.position, transform.position);
     
     if (Distance < lookAtDistance)
     {
         renderer.material.color = Color.yellow;
         lookAt();
     }
     
     if (Distance > lookAtDistance)
     {
         renderer.material.color = Color.clear;
     }
     
     if (Distance < attackRange)
     {
         renderer.material.color = Color.red;
         attack ();
     }
 }
 
 function lookAt ()
 {
     var rotation = Quaternion.LookRotation(Target.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
 }
 
 function attack ()
 {
     transform.Translate(Vector3.forward * moveSpeed * Time.delteTime);
 }

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avatar image OGDesigningStudios · Nov 21, 2014 at 02:13 AM 0
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var Distance; var Target : Transform; var lookAtDistance = 25.0; var attackRange = 15.0; var moveSpeed = 3.0; var Damping = 6.0;

function Update () { Distance = Vector3.Distance(Target.position, transform.position);

 if (Distance < lookAtDistance)
 {
     renderer.material.color = Color.yellow;
     lookAt();
 }
 
 if (Distance > lookAtDistance)
 {
     renderer.material.color = Color.clear;
 }
 
 if (Distance < attackRange)
 {
     renderer.material.color = Color.red;
     attack ();
 }

}

function lookAt () { var rotation = Quaternion.LookRotation(Target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping); }

function attack () { transform.Translate(Vector3.forward moveSpeed Time.delteTime); }

avatar image OGDesigningStudios · Nov 21, 2014 at 02:13 AM 0
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For some reason some of the script gets cut out of the comment

avatar image MrSoad · Nov 21, 2014 at 02:48 AM 0
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Paste it in as normal, then highlight all your code, then press the 101010 button at the top of the comment box, it will indent everything that is selected and this will then format all you code properly when you click submit. I struggled with this at first(all the buttons were missing when using the Firefox browser). :)

avatar image OGDesigningStudios · Nov 21, 2014 at 03:47 AM 0
Share
 var Distance;
 var Target : Transform;
 var lookAtDistance = 25.0;
 var attackRange = 15.0;
 var moveSpeed = 3.0;
 var Damping = 6.0;
 
 function Update ()
 {
     Distance = Vector3.Distance(Target.position, transform.position);
     
     if (Distance < lookAtDistance)
     {
         renderer.material.color = Color.yellow;
         lookAt();
     }
     
     if (Distance > lookAtDistance)
     {
         renderer.material.color = Color.clear;
     }
     
     if (Distance < attackRange)
     {
         renderer.material.color = Color.red;
         attack ();
     }
 }
 
 function lookAt ()
 {
     var rotation = Quaternion.LookRotation(Target.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
 }
 
 function attack ()
 {
     transform.Translate(Vector3.forward * moveSpeed * Time.delteTime);
 }

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