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Question by
jallwine · Dec 21, 2012 at 12:52 AM ·
textureslinesvectrosity
Vectrosity lines being distorted when rotated
I have 3 lines being draw at -20, 0 and 20 degrees from vertical using Vectrosity. When they are rotated about the vertical the textures are distorted. Does anyone know what is going on? I'm drawing a straight line from (0,0,0) to (0,20,0) and using Draw3D(transform) each frame. I'm also calling SetTextureScale(transform, 1) each frame.
Comment
This magically stopped happening. Not sure what the issue was.
I concentrated really hard and solved your problem remotely using telekinesis.
Awesome, that must have been it :) Though it did seem to start working after I built my project, may have just been a coincidence.