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This question was closed Dec 30, 2014 at 01:58 PM by HarshadK for the following reason:

Duplicate Question

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-2
Question by X_rploader Boss · Dec 30, 2014 at 06:58 AM · c#parsing error

What parsing errors do i have

it is in C sharp code starts now:

 using UnityEngine;
 using System.Collections;
 
 public class Skellyattack : MonoBehaviour {
     public GameObject player;
     public GameObject skelly;
     public float distance;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         player = GameObject.find ("Player");
         skelly = GameObject.Find ("skeleton");
         distance = Vector3.Distance(player.transform.position. skelly.transform.postion);
 
         if (distance <= 3) {
             skelly.animation.CrossFadeQueued("run", 0.3f, QueueMode.PlayNow);
         }
         else if(distance < 15 && Distance > 5.0f){
             skelly.animation.CrossFadeQueued("attack", 0.3f. QueueMode.PlayNow);
             skelly.animation.CrossFade("run");
             skelly.transform.LookAt(player.transform.position);
             skelly.transform.postion = Vector3.MoveTowards(skelly.transform.postion, player.transform.position);
         }
         else
         {
             skelly.CrossFadeQueued("run", 0.3f, QueueMode.PlayNow);
             skelly.CrossFade("idle");
         }
     }
 }


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avatar image X_rploader Boss · Dec 30, 2014 at 02:45 AM 0
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it said parsing error

avatar image X_rploader Boss · Dec 30, 2014 at 02:48 AM 0
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player.transform.position. -- comma

where do I put the comma

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Answer by Landern · Dec 30, 2014 at 07:03 AM

as @RudyTheDev already stated.

Line 15, you put:

 player = GameObject.find ("Player");

You need to capitalize the "F" in find, "Find" is a method on GameObject, "find" is not

Line 15 Corrected:

 player = GameObject.Find ("Player");

Line 17, arguments are seperated by comma's, not freaking periods - Also you your spelling is incorrect for position(you put postion), this is incorrect:

 distance = Vector3.Distance(player.transform.position. skelly.transform.postion);

Line 17 Corrected:

 distance = Vector3.Distance(player.transform.position, skelly.transform.position);


MORE:

Line 26, your spelling of position is incorrect again:

 skelly.transform.postion = Vector3.MoveTowards(skelly.transform.postion, player.transform.position);

Line 26 corrected:

 skelly.transform.postion = Vector3.MoveTowards(skelly.transform.position, player.transform.position);

All of these errors you should have been able to fix yourself, i have no doubt the console gave enough information in these cases.

Edit: Also in the future, add all your code, i had to add the ending curly braces for your class, also format the damn thing, its the least you can do for free help.

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