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Question by WillCastle1 · Jul 01, 2013 at 05:57 PM · parsing errorbegginer

someone please help with my C# parsing error

hi everyone. please go easy on me. this is my FIRST attempt at using C#. i'm not sitting here claiming to know anything about it; i'm simply following the steps in a book.

can you please EXPLAIN my error as if i'm an idiot please. i feel as if i have typed it in exactly as the book has told me to but i get a parsing error message when attempting to play.

here is the code as i typed it in:

 using UnityEngine;  
 using System.Collections;  
 public class Shooter : MonoBehaviour {  
 public Rigidbody bullet;  
 public float power = 1500f;  
     public float moveSpeed = 2f;   
     
     void Update () {  
         float h = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;  
         float v = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;  
             
         transform.Translate(h, v, 0);  
         if (Input.GetButtonUp ("Fire1")){
             Rigidbody instance = Instantiate(bullet, transform.position, transform.rotation) as Rigidbody;  
             Vector3 fwd = transform.TransformDirection(Vector3.forward);
             Instance.addforce(fwd * power);   
     
     }  
 }  
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avatar image equalsequals · Jul 01, 2013 at 06:01 PM 1
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Can you give us the parsing error?

avatar image WillCastle1 · Jul 01, 2013 at 07:15 PM 0
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hi there. thanks so much you two. i started from scratch and along the way realised you were both correct. the case sensitive error caused issues and so did the missing '}'.

thanks though, my game is now working and i cant believe how awesome the software is. thanks for your help :)

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Answer by robertbu · Jul 01, 2013 at 06:20 PM

The parsing error is a missing '}' at the bottom of the file to close off the class.

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Answer by equalsequals · Jul 01, 2013 at 06:03 PM

Also I noticed that on line 14 you have instance, and 16 you have it spelled Instance. It's case sensitive so that would be a problem. Additionally on 16 it should be "AddForce".

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