Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xrlk · Apr 01, 2013 at 06:05 PM · c#cameratransformprefabmarquee

GameObject transform relative camera

 using UnityEngine;
 using System.Collections;
 public class SCR_PLAYER_MOV : MonoBehaviour
 {
     public int playerSpeed = 10;
     // Use this for initialization
     void Start()
     {}
     // Update is called once per frame
     void Update()
     {
         float left = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, 0)).x;
         float right = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, 0)).x;
 
         float amountToMove = Input.GetAxisRaw("Horizontal") * playerSpeed * Time.deltaTime;
         transform.Translate(Vector3.right * amountToMove);
 
         if (transform.position.x <= left)
         {
             transform.position = new Vector3(left, transform.position.y, transform.position.z);
         }
         else if (transform.position.x >= right)
         {
             transform.position = new Vector3(right, transform.position.y, transform.position.z);
         } 
     }
 }

I'm trying to get the gameobject to be restrained at the boundaries of the main camera, but it clips past it (I used a mediocre solution with a another gameobject and hardcoding). I'm also looking for a solution that keeps the object within the limit relative to the resolution and aspect ratio. alt text

I'm not looking for someone to give me the full code, just enough for me to solve the problem.

alt text

alt text

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Apr 03, 2013 at 05:23 AM 0
Share

If you are talking about the fact that 1/2 of your object is not visible, the reason is that you are checking the center point of the object against the viewport bounds. You can use it's shape to generate two test positions (one for the left edge, one for the right edge), and use logic similar to what you have above. If you need a more general solution, you can use Renderer.bounds to generate the eight points of the bounding box of the object and test them to make sure all eight are visible (or move it so they are).

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

getting the position of player for the minimap to follow 1 Answer

Distribute terrain in zones 3 Answers

C# 2d Spawn Randomly along Camera Borders 1 Answer

Instantiate cube on network 0 Answers

Camera transformation upon a pressing a key 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges