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Question by Terra27 · Jun 13, 2016 at 06:09 AM · ontriggerenterhitexplosion

Problem with OnTriggerEnter

need help guys,, make explosion script, but it not work. i want, when player touch cube with collider as a Trigger then the Cube explode and player thrown, this my script :

     void OnTriggerEnter (Collision col)
     {
         ExplosionWork (col.contacts [0].point);
         // please help me to change this to "Void OnTriggerEnter"
     }

     public void ExplosionWork(Vector3 explosionPoint)
     {
         hitColliders = Physics.OverlapSphere (explosionPoint, blastRadius, explosionLayers);
         foreach (Collider hitCol in hitColliders) 
         {
             if(hitCol.GetComponent<Rigidbody>())
             {
                 hitCol.GetComponent<Rigidbody>().isKinematic = false;
                 hitCol.GetComponent<Rigidbody>().AddExplosionForce(explosionPower, explosionPoint, blastRadius, 0, ForceMode.Impulse);
             }
         }
     }

Thanks, Have a nice day

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Answer by Chamandana · Jun 13, 2016 at 06:51 AM

As I know, basically you have two states of OnTriggerEnter methods, the normal (3D) one and the 2D one, which can be referred to as,

 public void OnTriggerEnter2D (Collider2D otherOBJ){ }
 public void OnTriggerEnter (Collider otherOBJ) { }

Then the object can be accessed as,

 otherOBJ.gameObject


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Answer by Brijs · Jun 13, 2016 at 06:22 AM

Correct signature of OnTriggerEnter

Change OnTriggerEnter(Collision col) to OnTriggerEnter(Collider col)

For more help : OnTriggerEnter Method

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